![]() (Tip for those don't have headphones or speaker on computer.) However, you can see the black legs only if your in-game FOV is set to 90 or higher. You can also do a check by looking down, if there are black legs, DO NOT turn around. Note that spots for the codes to exit the facility and the height maze changes after being killed. Once you've found the Door with a panel (without a timer), find the three notes and put the numbers in order by Circle, Triangle and Square, once you've completed it, the door will open and gives the player access to the maze.Ĭurrently, the first door for the height maze when opened will leads to a white room with a timer in the middle of a black door. ![]() The Xonae ghost is completely harmless and simply looks at you and moves around the facility, unless you damage it, which also results in death.Īfter opening the facility, there will be notes around the walls with a Square, Triangle or Circle and a number in them. One may also encounter a white ghostly form of the event's developer, Xonae, roaming the halls. While the music is playing, DO NOT look behind you, or else you will be confronted by a mysterious black shadowy figure with glowing white eyes, who will quickly proceed to scream and kill you, which will send you back to a public server. While exploring the facility, one may periodically hear a short musical tune in the background, accompanied by strange whispering and/or the sounds of someone knocking on a door. ![]() At the other end of the room is an entrance to the main hallways of the facility. Next to the computer is a record player with an audio log that guides the player on never turn around upon hearing a sound. It contains a computer on the left shelf, whose monitor displays pictures of four different worlds, the text "CODENAME: NIGHT'S END", "Simulation # active.", and records of the number of Portal kill effect copies obtained and the status of the Milo unusual. The ancient door opens up to reveal a strange facility's storage room. #The medium door code codeHitting it will open up the waterfall.Įntering the waterfall will lead to an ancient door with a color code beside it and to solve it, players will have to hit the squares in order of color red, blue, green, green, red, blue, then it will open the ancient door a second after entering it. To continue, players will have to go to the mine shaft and straight to the darkness a red cube appears on the ground while a text on the wall, reads "behind you". Players will be teleported to the Snowy Bridge map with some changes regarding the disappearance of the waterfall, the sword on the stone and skybox being changed to night time. When using Marianne's Intuition ability, you will even notice that the numbers 1,6, and 9 are slightly highlighted.The second step is to redeem in your ROBLOX profile ID in reverse as a code. Using pin pad, enter the number 1966 to unlock the door. Heading back through the crack, make your way to the door. If you subtract 10 years from 1976, you will end up with the year 1966 - the year in which the couple would have met. Just to the right of the locker, you'll also find a receipt for the pocket watch that is dated for 1976. Upon opening the locker, you will find a small jewelry box for a pocket watch that was given to Thomas by his wife for their 10th anniversary. ![]() In this room you will find a green locker that you can use your Bolt Cutters on. In order to find the secret code, head back to the main area of the basement and enter the doorway that's directly opposite the crack. #The medium door code how toHow to Find the Combination Code for the Secret Door in the Red House #The medium door code crackThis crack will lead to a small room that houses a secret door that requires a combination code in order to unlock. As you'd expect, the basement has it's own secrets as you'll discover a crack in the wall that Marianne can squeeze through. Having completed the butterfly puzzle on the first floor of the Red House, you'll now have access to explore the basement below the Red House. ![]()
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